Square Enix loses pieces: Tomb Raider and Deus Ex studios sold

Rereading them today, the statements by Square Enix president Yosuke Matsuda released at the end of April on the need for Eastern developers to go back to their roots, and stop copying Western ones, acquire concrete meaning. Square Enix in fact sold Crystal Dynamics, Eidos-Montréal and Square Enix Montréal to Embracer Group for 300 million dollarsthe Swedish company founded in 2011 by Lars Wingerfos which in a few years has expanded exponentially establishing itself as an increasingly important reality in the videogame panorama.

With this move, Embracer Group announces that it has reached an agreement which therefore includes the acquisition of 1,100 employees spread across three studios and eight global locationsand an IP catalog that includes about 50 titles including heavy names, which have marked the history of the medium, such as Tomb Raider, Deus Ex, Thief and Legacy of Kain.

As always, although the agreement between the parties has already been finalized, for the acquisition to become effective it needs to be approved by the supervisory authorities. Matsuda’s words quoted at the beginning, in the light of this scenario, therefore seem to want to prepare the ground for an impoverishment of Square Enix which, however, is proposed as a “return to origins”, cutting off some western branches and focusing on the eastern side of production.


The expansion of Embracer Group has been achieved in particular in the last two years, with a strong push that has led to a total of 62 acquisitions with a total expenditure of 8.1 billion dollars to carry them out. And this without counting the operation involving Square Enix’s western studios (which, as mentioned at the beginning, is worth $ 300 million).

Embracer Group has not only added development teams to its portfolio, but also publishers or groups such as Gearbox Software, THQ Nordic, Saber Interactive, also acting beyond strictly videogame borders, for example with the acquisition of Asmodee, one of the most important in the table games sector (which required the largest economic effort: € 2.75 billion).

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